IZOGOOD® games to decrypt standards while having fun
Price of a game: $500.00 excluding VAT, transport included
Price for 2 games: $750.00 excluding VAT, transport included
For more than 2 games please contact us
Prerequisites: know the requirements of the standard |
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Games | Requirements (and quiz) | The first five cards (risks, MCT's, practices and case studies) |
Quality | IZOGOOD® 9001 cards | |
IZOGOOD® 45001 soon |
Security | IZOGOOD® 45001 cards soon |
IZOGOOD® 14001 soon |
Environment | IZOGOOD® 14001 cards soon |
IZOGOOD® QSE soon | Q.S.E | IZOGOOD® QSE cards soon |
IZOGOOD® 16949 soon | Automotive | IZOGOOD® 16949 cards soon |
IZOGOOD® 22000 soon | Food | IZOGOOD® 22000 cards soon |
IZOGOOD® 9100 soon | Aerospace | IZOGOOD® 9100 cards soon |
IZOGOOD® 13485 soon | Medical devices | IZOGOOD® 13485 cards soon |
- Customer
- Benefits
- Rules of the game
- Contents of the game
- Game leader's booklet
- Participant's booklet
- FAQ
- Certificate
Customer
The IZOGOOD® games are aimed at:
- training centers (the trainer who wants to make his training even more attractive)
- certified companies (the quality or QSE manager who wants to make aware staff to the requirements of the management standard)
- consultants (the consultant who wants to accompany the company to the certification or maintenance of the certification)
- universities (the teacher who wants to make his class even more attractive)
THE BENEFITS OF PLAYING TO ASSIMILATE
What is a business game? It is a learning tool that relies on playful challenges, in friendly and benevolent competition.
You wish to decrypt, understand and assimilate the standard of your management system while having fun? So you are in the right place because:
- plaingy is a favorite activity of the brain
- we learn more easily while having fun
- when we play we forget everything
- the game particularly favors memorization
What are the benefits of a business game?
- learn in a fun way by:
- the confrontation of ideas
- team spirit and
- the acquisition of knowledge
- check the achievements
- raise staff awareness
- involve the staff
- build together by:
- friendliness
- benevolence and
- tolerance
- to be enriched by the skills of others
- assimilate the content of clauses and sub-clauses
- have the desire to play once more time
- identify some of the subtleties of the standard
- be better prepare for the certification
CONTENts of a game
- Briefcase
- A board to assemble with 5 puzzle type pieces
- 5 figures
- 10 jokers
- A dice
- 4 sets of 50 cards:
- risks (threats or opportunities)
- MCT's (multiple choice test)
- practices (good practices or bad practices) and
- cases studies
- A game leader's booklet (rules of the game, introduction to the standard, questions, answers and comments of the 200 cards, conclusions)
- 5 participant's booklets (rules of the game, reminder of clauses and sub-clauses of the standard, glossary)
- content of the game
- The standard (if you don't have it)
- 5 certificates of participation
Rules of the game
The game is scheduled for 2 to 5 teams of one or more people, during one or more sessions of 2 to 3 hours.
A game leader is essential to lead the game, provide detailed answers or additional information on the requirements of the standard.
The game starts with an introduction by the game leader about the specificities of the standard and the benefits of certification.
For ISO 9001 the requirements of the standard and the comments are available at this page. A free quiz on the requirements of ISO 9001 is provided at the beginning of this web page. This will allow you to discover and become familiar with the requirements of the standard.
A copy of the standard is available to all.
A reminder of the clauses and sub-clauses of the standard is included in the participant's booklet, cf. chapter 2.
Each team receives 2 "joker" () chips. This allows them to ask for help another team when the question is (very) difficult. When the answer given by the other team is correct, both teams advance their figures the number of squares defined by the level of difficulty (1 to 3 stars
) present on the front of the card.
There is only one die roll to start the game, which sets the order of of play for each team.
Each team rolls the die and memorizes the number obtained (from 1 to 6). If several teams have the same number, they roll the die again to decide between them. The order of play for each team corresponds to the descending order of the numbers obtained (from 6 to 1). The die can then be stored in the bag of figures and in the briefcase.
Each team chooses its figure and places it on the box "departure" ().
The teams position themselves around the table in relation to the sequence of their figure on the board.
The first team advances the number of squares of the number it has obtained by rolling the die. Thus, their figure will be on one of the following box categories:
- RISKS - threat or opportunity - silver
- MCT - multiple choice test - green
- PRACTICES - good practice or bad practice - orange
- CASE STUDIES - blue
The cards are organized from 01 to 50 and the top one is 01 - the cards follow the clauses of the standard. For players with an advanced understanding of the standard, the cards are shuffled, which increases the difficulty of the game.
The first team takes the card from the top of the category stack, reads the text on the front and back loudly and answers the question asked. If the answer is:
- correct, the team advances its figure according the number of boxes defined by the level of difficulty (1 to 3 stars
) present on the front of the card; during their turn, the team will then answer the question of the card corresponding to this box
- incorrect, the team stays on the same box; in the next round, they will then answer the question of the next card in the same category
The card is placed below the pile of cards or it is set aside, according to a decision taken collectively at the beginning of the game at the initiative of the game leader.
Additional questions are at the discretion of the game leader depending on the level of knowledge of the teams and the speed of the game. These could be questions such as:
- What is the clause and sub-clause of the standard related to the question asked?
- Can you give an example from your department related to this topic?
In consultation with the players and taking into account the time allocated to the game, the game leader sets the rule for the end of the game.
By default, the team that arrives first on the "Certificate" box () wins.
The members of this team are the first to obtain the certificate of participation (). They can then support the answers of other teams with the agreement of the game leader.
The end of the game = normally occurs when all teams have reached the last box, "Certificate".
A concluding session allows everyone to express themselves on particular points that require further explanation. The game leader will answer these questions or involve the people who have demonstrated the necessary knowledge.
Game leader's booklet
The game leader's booklet contains:
- the rules of the game
- an introduction to the standard
- the question, the answer, the sub-clause of the standard and a commentary of the response of the cards:
- Risks
- MCTs
- Practices
- Case studies
- conclusions on the game
Participant's booklet
The participant's booklet contains:
- the rules of the game
- a reminder of the clauses and sub-clauses of the standard
- a glossary of used terms
FAQ
Frequnetly asked questions (FAQ). You will find many answers. If this is not the case do not hesitate to ask your question (CONTACT).
CERTIFICATe of PARTICIPATION
The certificate is given to each participant who has arrived on the box "Certificate" ()